![]() ![]() ![]() ![]() This will help greatly with mods that have lighting effects in them by eliminating lag spikes. This will result in a smoother game experience and generally removing light related lag spikes. ![]() RocketMan makes the updates only occur in the relevant areas. It basically recalculates the entire light grid for the entire map any time a change occurs such as a light bubble being switched on/off or fire. GlowGrid (Reintroduced in 1.4): RimWorld has a very bad implementation of the lighting grid.This will result in a modest performance impact. RocketMan allows you to cache these results thus removing 90% of the vanilla overhead. Statistics caching: RimWorld without RocketMan, will do the same calculations for stats every tick.This will lead to a huge performance impact on large maps and old colonies. This removes the need for RuntimeGC since world Pawns are no longer an issue. This allows you to have hundreds of world pawns and animals on your map with almost no performance impact. Time dilation: time dilation is a feature of RocketMan where it throttles the tick rate of animals and world pawns from 60 Hz to 5 Hz.The cache will be cleared automatically on any change. This means that the patching process can be skipped on the next launch greatly reducing loading times when using large a mod list with a lot of patches! (especially with mods like CE). Loading time reduction: RocketMan will cache the final def structure on loading. ![]()
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